A set of fair and well-enforced rules help build a structure for your raid that helps keep people on the same page and will do well in earning you the respect you need to do your job effectively.
This is the second part in the series on leading a raid. See Part 1 on Communication if you missed it.
Guidelines for Fair Rules
In order to work well, your fair rules:
- Apply to EVERYONE
- Are absolute
- Can only be modified before raids by the leader, not during. OR by unanimous (that means 100% agreement) group vote during the raid.
- Include requirements of what people need to have (be that certain stats such as radiance or consumables such as scrolls, tokens and potions)
- Include details of what prioritization for raid invites will be based on (in cases where you have more than 12 folks ready and able)
- List the penalties for breaking them
- Are enforced 100% of the time
Guidelines for Enforcement
Good Enforcement Means:
- It doesn’t matter who breaks the rule, enforce it
- Explaining to anyone who breaks the rule that it’s not personal, it’s a rule and if they have a real problem with it, you may have to tolerate them not wanting to raid with you again. It’s likely for the betterment of the raid anyways.
- Having an “all-business” approach to your rules.
Side-Effects of Unfair, Poorly-Enforced rules
- Headaches (stress based, trust me, it’s real)
- Nausea or vomiting (some people get really emotional over unfairness)
- Ruptured veins (extreme hulk-like anger)
- And in rare-cases, (link) death
More plain and seriously:
- Upset raid members, who because of their feeling of injustice may leave raid or at very least will not be performing at their highest level.
- Raid members being unruly, knowing that you’re not actually going to do anything to stop them, thus detracting not only from their performance but likely everyone else’s as well
- An unwillingness from people to be in a raid you’re leading.
The Boons of Fair, Well-Enforced Rules
Master the above things as well as those in part one and win, lose or draw you’ll have a productive raid. Even if you haven’t beat any bosses on the night; you will have learned things and your raid will feel assured that Next time… you’ll get your goal or at least make more, solid, forward progress.
This is the first in a series of guides I plan on making to help in the area of leading raids. This is concludes my first contribution to CSTM. Looking forward: future guides will be aimed at making the best use of each class/role in a raid as well as instance/raid/encounter specific guides.
I also plan on making a set of guides for doing encounters with very unconventional group setups. In addition to guides I would love to do a weekly reader Q and A, I know lots about LotRO having played it since beta for Shadows of Angmar, and for things that are a matter of opinion… I’ve got an opinion on EVERYTHING. And I’d love to share those with people.