When you first speak to the Relic-master the UI that pops up may seem a little daunting. I mean you’re suddenly faced with a huge UI with four tabs and a lot of choices. What do you do? What choices do you need to make? What if you make a mistake or if you’re unlucky? Can’t you just scrap it all and go back to using a normal weapon and class item? Well, sure… You could do that, but if you bear with me I think that you’ll find that when broken down into bite-size chunks everything is pretty easy and there really isn’t much to be afraid of. No really.
The first thing that is going to jump out at you on this screen is the list of relics. This is a list of every single relic within whatever Tier you have currently selected (Tier 1 is selected by default). To change the Tier you are looking at, you will use the drop-down menu at the top of the list in order to do so. You will notice however that only Tiers 1 – 5 are the only options and that Tier 6 is missing. Fret not, this is only due to the true nature of this tab, which is to allow you to combine relics of a certain Tier to create new ones of a higher Tier. Understand? No? Well, please allow me try to do a better job of explaining then.
Think of Relic Forging as a kind of a randomized crafting. You are taking a certain number of relics, combining them together and in return you get a higher-tier relic in return. If you’re lucky you can get a critical result which will also get some shards as well (more on those later). Now, of course there is a downside to combining relics as well. Not only are the types of relics that you get back completely random, but it also costs money or shards in order to combine relics; and the higher the Tier of relic you combine, the more it will cost. On the bright side though, the higher Tier of relic you combine, the fewer relics are required in order to actually combine. So what are the numbers?
|Tier Being Combined||Number of Relics Required||Cost Using Money||Cost Using Shards|
|Tier 1||5||2 Silver||1 Shard|
|Tier 2||4||6 Silver||3 Shards|
|Tier 3||4||22 Silver, 50 Copper||10 Shards|
|Tier 4||3||82 Silver, 50 Copper||33 Shards|
|Tier 5||3||240 Silver||80 Shards|
And that’s pretty much the whole goal of this tab in the Relic Forging UI; to combine relics to create higher-level relics. That’s it. It’s a little unwieldy at first, but you get used to it after staring at it for a while.
The Deconstruct tab is fairly straight-forward. This is where you will deconstruct Legendary Items and other containers (such as sealed relics) in order to obtain Relics, Legendary Fragments, Legacies, Item Experience (IXP) Runes, and so forth. It will cost some money as well in order to deconstruct the item, but the cost is fairly negligible (several Silver).
Upon selecting an item and pressing “Deconstruct” (make sure you have the correct Legendary Item selected), if the Legendary Item level is 30 or above you will be prompted to select a Legacy that you wish to extract into a scroll (more on that in a future article) and then once that has been completed you will have a list of items that you have obtained by deconstructing the Legendary Item. The result will be a mix of Relics of various Tiers, an Item Experience Rune, your Legacy Scroll (if you were eligible to select one), the possibility of a Scroll of Renewal (or Lesser Renewal), and a Legendary Fragment or Shard; all depending on the Legendary Item level and the Character Level requirement.
Deconstruction will be the primary way for you to obtain relics, so it is important that if you need relics that you are constantly leveling as many Legendary Items as possible in order to obtain relics for forging, refining, and melding.
The Refine tab has only one sole purpose as well, and that’s to Refine Relics into Relic Shards for the purpose of melding. The UI is very similar to the Relic Forging UI with a drop-down menu that allows you to select the Tier of relic you would like to define; while the bottom displays the amount of shards you will gain in turn for refining said relics. The amount you receive depends on the type, tier and whether the relic was pre-“Echoes of the Dead”.
|Relic Tier||Amount of Shards Earned for Refining|
|Legacy Tier 7||464|
|Legacy Tier 8||1119|
|Legacy Tier 9||2696|
|Crafted Tier 1||64|
|Crafted Tier 2||158|
|Crafted Tier 3||464|
|Skill (PvMP) Relics||366|
Relic Shards are useful for using as an alternative form of currency for Relic Forging and for Deconstruction. Although personally I would rather use in-game currency unless I had an extreme surplus of shards and a short-fall of cash. And as said before, they are primarily obtained through Refining although there is a chance to earn some through a critical success in Relic Forging.
While I described Relic Forging as “random crafting”, Melding in itself is actually a form of crafting. However, there is no skill required, merely materials; which are Relics and Relic Shards. That’s right, it takes relics to make relics; so you’ll need to deconstruct some Legendary Items first before you can really delve deeply into this part of the system.
I would say that the cost of most items in the Melding area are fairly reasonable; and that a specific Tier 6 could be made with a little bit of effort. The “best” Relics (the Extraordinary ones) will take a bit more effort as they require three specific Tier 6 relics as well as Relic Shards, but it’s still a goal that feels obtainable in comparison to the previous system.
I’ve included a Google Doc of all the different prices for the items created in Melding for those who would like to review the costs out-of-game.
|Google Docs||Excel Version|
Overall, I feel that this system is designed to allow players to get “the best” relics in the game. And while some may still feel the system or overbearing and convoluted (which I am not arguing against), I feel that this incarnation is a huge step forward in progress. My only personal complaint is that I would like to see some more runes specifically targeted at certain roles such as Healers and Tanks. While there are definitely some that can be utilized by those roles, there is a jaded part of me that thinks that with slight modifications to their bonuses they could be much more suitable for those play-styles.
In my next article we will be taking a look at Legacies for Legendary Items, how they work, how to level them, and we’ll even have some suggestions on which ones you should look for!