The moors is a fairly big place, and often when a battle is going on elsewhere it is important to get there quickly. For freeps (Free Peoples), there are not very many options. Every freep should have a “trusted steed” to help them both travel quickly and get away from tough situations. I can’t tell you how many times I’ve seen a creep raid coming my way in the distance used my horse to get away. The only other way that freeps can travel quickly around the moors is their “Map to Glan-Vraig”, which instantly takes you to the “home base” of the freeps (Glan-Vraig, or GV). There are 2 different maps you can get. One at rank 1, which has a ridiculous 24 hour cooldown and another at rank 4, which has a much more reasonable 30 minute cooldown.
Creeps, unlike the freeps, don’t have mounts. Instead they have maps. Like the freeps, the creeps have a map to their home-base, “Gramsfoot” (often referred to as just grams), but they also have an additional 3 maps for each of the 5 keeps. Once a creep has all 15 maps they can easily travel anywhere in the moors much quicker than a freep ever could.
This map is a pretty good representation of the map locations (usually called map ins). I had this map from an ancient forum post that is now probably long gone. I forget who posted it. I believe it may have been Hellnakh of Elendilmir. Anyway, I should give credit for it to “Levex”, who it says created it down in the bottom right hand corner.
The downside of this map is that the various locations in blue that are mentioned are called by Elendilmir’s nicknames and other servers often use other names. For instance, Anca rock is named that because a BA named Anca, who plays on Elendilmir, used to sit on that rock for extended periods of time waiting for freeps to ride by.
The creep maps are very useful but take a long time to get. For each keep, there is a deed to do 10 quests for your first “crude” map (on a 30 minute cooldown), one to do 25 quests for a second “poor” map (15 minute cooldown) and another to do 50 quests for a final “good” map (5 minute cooldown).
The cooldowns on the crude and poor maps are shared meaning. For example, that if you used poor TR map, then poor Isen, poor TA, poor LC (also sometimes called poor grim for grimwood lumper camp), and poor lug would all be on cooldown. The same is true for crude maps but not good maps.
There are advantages and disadvantages to both creeps’ and freeps’ forms of transportation. Both sides tend to say that the other side has the the superior method but that’s often just because they only see the benefits of the other side and don’t always see the downsides.
Looking at freeps first, the mounts may not be able to travel quite as fast as a mapping creep but often they can be used in other ways, such as catching a running creep or evading an incoming raid.
The creep maps are also very beneficial. They allow creeps to travel extremely fast, yet they can only travel to 15 set locations spread across the map. Also those locations can’t be mapped to if the map is on cooldown. Creeps also can’t see where they’re mapping into. They usually know the place but there may be unexpected freeps there who the creep didn’t want to encounter alone.