When I started out with with the Warden I fell in love with it. I seriously thought that maybe this class would be one that would eventually replace my main of a Guardian. And as I leveled throughout the world of Middle-earth I was amazed at how everything was much easier and more laid back. Granted, I soloed for the majority of my time, but I still felt that when it came time to group that I would knock the socks off of anyone out there. And no matter how frustrated I was after leveling my other characters, when I finished up a series of levels my Warden always put a smile on my face!
But as soon as I got into a group and started trying to use Masteries, I was very, very lost. I miss my Guardian’s ability to instantly get aggro. I also find it incredibly frustrating that I now have to remember to use a different combination of keys to create gambits after 35+ levels of doing it a certain way. And frankly y’all, I’m lost. And I know from looking at the forums I’m not the only “n00b” Warden to feel this way, so I’m taking a different turn in this Altoholism article and instead of coming to you and telling you just what I do and my opinions I’d like to hear what you all do.
- What virtues do you use?
- What’s your rotation when you start a pull?
- What do you rely on for aggro?
- What do you look for in Legacies?
- What class traits are you utilizing?
Basically, I’m asking for help and all help is appreciated! And while I’ll also be pouring over Elborigorn’s previous articles, I am hoping that you too will help me do away with the “n00b” and help me delve into the epic that is the Warden class!
|Skill||Skill Effect||Gambit||Opinion||Level Obtained|
|Muster in Evendim
||A Personal Teleport to Evendim||N/A||I’m a fan of every type of fast travel, but a Muster to Evendim sure would be a lot handier in the low 30’s than at 40 when you’ve probably moved on from that content.||40|
|Dance of War
||Adds +1000 to a Warden’s Evade Rating and transfers a Moderate amount of Threat from each member of the Fellowship within 25 meters to the Warden.||I did not use this gambit very much, and I felt a little foolish once I saw what it did. It seems to me this would be a really handy gambit to use.||41|
||Drains up to 10 targets within 6 meters of their morale and transfers it to the Warden.||I did use this gambit quite a bit; in fact this line was one that became very familiar to me. Although it’s not going to heal you to full, it helps a lot.||42|
|Spear of Virtue
||Makes two attacks; one with main-hand damage and another that is Light-based. It also increases the Warden’s threat.||A good gambit for doing damage; especially with the Light-based attack.||43|
|Muster in Rivendell
||A Personal Teleport to Rivendell||N/A||Another teleport spell that definitely is going to help you out. Rivendell becomes a very popular place to go at level 40 and beyond.||44|
||Heals the Warden for an initial amount of Morale and then applies a HoT as well.||A heal is a heal, and this one is a fairly decent one. It didn’t really make it into my rotation though because my mentality was that the morale leeches were more effective.||46|
||This will heal the Warden for 75% morale and 50% power if they fall beneath 5% morale. However, they will then be unable to use any masteries or any HoT pulses for a duration of 5 minutes immediately afterwards.||N/A||A good “oh poop” button that is getting changed in Update 5 as well. However, it does help and I think most would agree that it’s a pretty good skill to have at the ready.||47|
|Exultation of Battle
||Drains the health of up to 10 targets within 6 meters of the Warden. It will then transfer their Morale to the Warden. It also slightly increases the Warden’s threat over time.||An upgrade to Resolution that also increases a Wardens threat. It’s hard to go wrong with this gambit in my opinion.||48|
||A Forced Attack that also increases the Warden’s threat. It will also reflect a set amount of damage upon any Common, Fire, or Shadow Damage for a duration of 30 seconds.||I personally did not have this slotted and I wish I did after reading its description. I really wish I had given it a try because it sounds like it would be a good gambit to have in a tanking rotation.||39+
Legendary Class Book
|Javelin of Deadly Force
||A Ranged attack affecting up to 10 targets.||N/A||I tried this, but I really didn’t think it was that great of a skill. I really wish I had taken the time to have Defiant Challenge equipped instead.||39+
Legendary Class Book
|Trait Name||Trait Effect||Opinion||Level Obtained|
|Grand Master Weapons Training
||Increases your melee damage by 5%, increases your chance for bleeds (and their damage) from Spears, attack speed debuff from Clubs, and the hit bonus modifier from swords.||I didn’t slot this, but I’d be interested in hearing what more experienced Wardens think about the trait.||39+
Legendary Class Book
|Way of the Warden
||Grants the following skills:
Spear and Fist
Spear and Shield
Fist and Spear
Shield and Fist
Fist and Shield
Shield and Spear
Way of the Warden
|This trait is almost a “must have” because of how many masteries it adds to a character. It’s almost a bit ridiculous how many skills you get for having this equipped. And it’s not that I’m complaining, but it does seem a bit unbalanced to me.||Level 45 Class Quest|