The Ettenmoors will never be the same after the changes mentioned in the new PvMP Dev Diary take effect. Turbine wants to change the game for the better and man there are a lot of changes. The long list is about the size of an expansions release notes and this is only for changes to an old system. If you have tried the Moors before I think you will want to try it again after the changes listed here. Turbine even admitted that they have been hoping for an easy fix for years now and it has not been working. They decided that now is the time to look at each issue and address it individually instead of trying to find a one-time fix. Players will have to wait until Riders of Rohan releases on September 5th to get these changes but the wait will be worth it.
So what is so different? What is Turbine doing now that they didn’t look at before? Well for one thing it sounds like they have a team actively looking at the current system and feedback from players so they can finally hope to fix the problem which is something they have not done before.
The list of changes is extremely long so I am not going to touch on everything but I will be looking at the main changes and trying to explain why they are needed.
Turbine starts the diary out by saying they are changing everything and they mean it. There is not a part of PvMP that has been overlooked and so every part is getting huge improvements over the current system. Turbine is trying to get a good foundation back in the Moors and they are planning to continue to improve beyond this update which is very encouraging.
The old system will soon be forgotten…
A large part of this update is a change to the way you fight in the Moors and what actually matters. Currently a player’s main goal is to kill the opposing side but because of strange reward mechanics it is just as viable to get rewards by taking capture points. This will not be the case when Rohan is released because Turbine is taking away the rewards for getting capture points and are doubling player kill rewards. This is a huge step in the right direction and takes away what is likely the biggest problem in the Moors.
Now you might be thinking if there are not rewards for taking capture points then what is the point of having them. Well Turbine, for once, is one step ahead of you and they have a new mechanic for the way capture points work.
Outposts are small capture points that really had no point once the switch was made to a unified currency system. The only real reason to take an outpost was to get any enemy players that were hiding in it and to get a reward from a daily quest. This is not going to be the case anymore. Once Rohan gets released outposts will be just as important to control as a full base and here is why. For every outpost your side has there will be a 10% Physical/Tactical Mastery buff per outpost for everyone on the map. That means that the more outposts you have the better everyone else on your side will be in the Moors. For example let’s say you only want to get in a small group. Before this change your only real option was to hunt down small enemy groups. Now however if you decide to take an outpost, your small group will allow a large group on another part of the map get just enough of a boost to defeat the enemy raid and take back a large capture point. This will make small groups not only viable but likely an essential asset in the Moors to ensure that you take and hold positions in the Moors. This will be a nice way to get new players to be very valuable to the cause.
Keeps are large capture points that were contested for rewards instead of enemy kills. This is about to change once Rohan comes out with a new map wide buff for every keep under your sides control. This buff will be a massive 20% Infamy/Commendation earn buff per keep. Since the rewards for capturing a keep have been taken away you are now taking and holding keeps so that you can earn more Infamy/Commendations when you are fighting Freeps.
The Delving is a massive underground area in the Moors that was originally designed to be an area where players would learn how to play and to get their class skills. This was changed when the unified currency came out and took away the need to go to the Delving. Well friends there is about to be a really good reason to go to the Delving. The Delving will now connect with most capture points allowing an alternate route to each capture point. This will make camping, long term control and imbalances start to disappear now that there are multiple ways to get inside every capture point. This will make players have to focus on not only defending the front of a base but also the underground entrance. This should make each encounter with a decent enemy be interesting and engaging since they now can flank and surprise defenders much easier. This is also a great change because it should be harder for one side to have complete control of the zone for weeks on end since there will be multiple areas that will need defended and will want to be defended to keep the buffs.
Also added into Delving is a very interesting mechanic. Now going on raids to defeat Delving bosses will give you buffs against enemy players. The Drake and Huorn will give you a 30% Infamy/Commendation earn buff per boss for the last side to have killed them. The Rogmul (Uber Delving Boss) is worth a 40% Infamy/Commendation buff for the last side who killed him.
The changes to capture points are great changes because now the reason to take a capture point is not for rewards but is instead to help you against enemy players. This will also make leveling dependent upon killing enemy players instead of allowing players to level just by flopping capture points.
Let’s say the enemy side has many or all the capture points. Well now your side will get the option to play as a ranger/troll for 1 to 3 players. These were already in the game but the implementation was not dependent upon how the fight was going in the Moors. Usually the winning side would have many players on and also have several session play characters as well. Well now that it is only given to the losing side this will help bring the map back to a balanced state and keep both sides evenly matched.
As briefly mentioned before, quests will now be focused on killing enemy players and not on taking bases or doing PvE content. This is a great change and is really the way PvP should be in any game.
Audacity will now go to rank 14 and will still be obtained the same way. There is now however a 15th Audacity that is won when your side has the relics (relics are like the flag in capture the flag). While I don’t really understand why they are increasing it to rank 14 since the old buffs for R7 will be the same as the new buffs for R14, they are greatly reducing the cost of ranks 1-6 for both sides which is really good news because new players really need to get this skill as soon as possible.
Turbine is looking at hopefully doing several cool things with commendations including increased rewards for player kills, different rewards depending on how active your server is, larger bonuses for tougher opponents and reducing the costs of many things for Creeps. This is a great change because the thing players whine about the most is how long the grind is for Commendations and this change should really fix any problems with that.
Freeps are getting better armor when Riders of Rohan comes out which was expected since there will be a level increase to 85.
Creeps are getting many balancing skill and cost changes with Riders of Rohan and I am really looking forward to playing my Creep Classes when these changes go live.
With Rohan all Creeps will be getting a 40% incoming healing buff spread over the first 9 ranks. They are also increasing the damage for classes that they felt did not do enough. These are two great changes to make sure we are still balanced when the cap gets increased. The main thing I am most excited about is the increase to incoming healing because we have not had that before and now we should be much more balanced and my heals should be much more effective.
New Skills- I am not going to go through everything but the new skills sound great. All the new skills will be able to be purchased once you reach rank 9. The two that stand out are an exploding arrow for a Black Arrow which will explode 5 seconds after it hits an enemy. This will do AoE damage to all players in the area. The other new skill I am really excited about is the Defilers new skill (mostly from the wording). The defiler can do a DPS attack that will also heal now which sounds alright until you read the description.
The Defiler inflicts terrible pain upon a foe. Nearby allies find the enemy’s suffering so joyous, they regain morale.
As you can see this is a very long list of MAJOR CHANGES coming to the Moors. I am absolutely ecstatic about these changes and can’t wait to play my Creeps once Rohan comes out. We are finally having an expansion that does things for Creeps and hopefully now that the foundation is laid so that they can move forward into uncharted terrain (like releasing a new map).