Every class seems to have a trait line that few use and in the case of Burglars, this is the abandoned one.
The Mischief-maker was made to give burglars the tools to be more of a support class and the traits seem to reflect that. However, the general consensus is that the debuff/support they can give under this trait line is too weak compared to what Quiet Knife or even a Gambler traited burglar can do.
Nonetheless for those aspiring to take the less used burglar build, here is my impression of the benefits this line provides, let’s take a look at it.
The first and most important aspect of a Mischievous Burglar is its ability to increase the power of their Crowd Control (CC) skills; from increasing the duration and efficiency of Riddle, to enhancing the strength of your tricks.
The focus of traiting deep into Mischief is really to enhance your tricks and trick removals by increasing their durations and reducing their cool-downs. Tricks and Reveal Weakness will have no cool-down while Mischievous Glee and Startling Twist will get a -5 second cool-down. As with any trait line, there is a buff you will get after you score a devastating attack. On this boat you will be receiving an increase on your trick removals. In other words Mischievous Glee will heal 15% more, Startling Twist will stun for 1 extra second, and Clever Retort will either Heal you for 15% more (power or morale) or inflict 15% more damage (direct or over time damage).
Quite a Snag
Just like with the other trait lines, for those who decide to slot the capstone (Little Annoyances)they receive an improved skill. For the Mischief trait line, A Small Snag becomes Quite a Snag. It reduces the cool-down by 4 minutes as well as improving its debuffs and root duration. It also removes the requirement of a crit response to use it. So you will be doing a 30 second root, putting a 15% attack duration, and a 3% incoming damage on the target. If you have the corresponding legacy on your weapon maxed out you can be using this every 15 seconds.
This is pretty much it for the Mischief-maker. I wish I could talk more about the advantages of making a build of this type, but not only are they weak compared to the other options some of them can only be obtained by slotting only 2 traits of the line. I will talk about these later.
However, just for the sake of playing with numbers and tinkering with tools I am going to suggest a trait build as well as Legendary Item Legacies for the rare burglar that decides to be mischievous.
- Small/Quite a Snag Cooldown: Like every other trait line this is the skill that will get empowered by the respective capstone. Bring its cool-down down to 15 seconds.
- Critical Response Skill Damage: Add some DPS to your rotation even if this is not your main role with this build.
- Subtle Stab Damage Multiplier: Probably the best option of all the dps legacies for this set of traits, but pick any other that fits you well. This is my suggestion, though.
- Tricks Range: Definitely a MUST considering how much you’ll be using your tricks.
- Provoke Threat: I am assuming that this build is being used for groups since you may be giving support to the tank’s aggro with the Provoke’s trait. You can really increase its power with this legacy.
- Subtle Stab Critical Multiplier: Even if you don’t get the Damage Multiplier Legacy, this legacy is still very powerful.
- Addle Cool-down: Cuts off animation of certain skills allowing you to put up more dps
- Off-Hand Critical Chance: Increase your crits with your off-hand attacks.
- Positional Damage: More damage when behind your target
- Skills Critical Multiplier: Make those big numbers from critical attacks even bigger
- Addle Induction Multiplier: Very useful for any mob that does induction skills
- Agility Legacy: While you can use anything that may fit your combat style I would increase my main stat without using many points on my LI, but it’s up to you.
- Perplexing Riddle: Turns your riddle into an initial 5 second stun (although it looks like a daze) where you can damage your target without breaking the mez followed by its 30 second daze.
- Trickster: Excellent for fighting multiple enemies as it turns your Dust in the Eyes into an AoE of 3 target maximum.
- Opportunist: By far the best Trick for increasing the incoming damage done to your target; reducing its BPE (Block, Parry, and Evade) and making it even more susceptible to critical hits.
- Complicated Terms: Since you are using Riddle more often, don’t get resisted would ya? This trait reduces the chance of getting your Riddle resisted.
- Appraising Eye: Adds an extra 2% increase damage to Reveal Weakness. Like we say, every little bit helps and on a boss with 1.5 million morale that’s over 30,000 damage (since it’s also increasing critical yields and so forth) just for having it traited.
For the last 2 traits I would go for more debuffs/support so it’s your choice which of the following to use:
- Cruel Odds: To get a chance to further debuff the target for Melee Crits.
- Honed Wit: Reducing 30 seconds of Clever Retort’s cool-down.
This will allow you to use Clever Retort a lot more for what is worth, and since you have 2 traits from the gambler’s line, you have a small chance (25%) to apply a debuffing gamble on the target every time you use the skill.
But if you want to give support to a tank you can switch Honed Wit with:
- Sharp Wit, Sharp Blade: To help the tank maintain aggro by increasing Provoke’s threat generation.
This way you are almost guaranteeing that the tank will maintain aggro by keeping Provoke in your rotation.
Mischief in the Ettenmoors?
While it may sound fun to go PvMP with this build the reality is that the strength of the line is in debuffs and some CC. Therefore you wont be able to cripple your opponent as you think. In fact you may be missing one huge component of a burglar in the Ettenmoors: your stealth. And no less important is your damage which will also suffer a great loss when traited in this line.
So while it’s not a bad idea if you’re bored and want to try something different and mess around with rooting Creeps every so often and so forth; but in my opinion to spend time investing in a set of Legendary Items just to PvMP this way doesn’t appeal to me.
I have been missing my old ability to tank on my Burglar in certain 3-man’s ever since the last expansion. Currently, this is not even close to possible. While I don’t remotely think it’s needed I’ve dreamed about the possibility of Turbine utilizing the Mischief-maker line for this purpose. After all, you lose a lot of dps and gain some CC and fight control. It’s just something to think about, eh?
The Mischief path is the less wandered and it’s no wonder why. It makes the Burglar lose too much efficiency and in the current state of end game content it seems completely useless. But this is not to say that the traits here are not worth using. In fact, I’ve used 7 of them for raids in the past and continue to use many of those for current raids. They are great to use as complementary for the last 2 traits in any build and very useful I might add.
We will discuss more about this complementary use in the next part, Quiet Knife!