In episode 179 we received listener email requesting some guides on LOTRO’s UI. Luckily for us Hadhreleb, who actually offered UI assistance with the 2012 Fellowship Walk Auctions, stepped up and offered to write us a series of posts addressing this very topic! What follows is Hadhreleb’s part 1.
Before I get into the actual guide itself, I need to let everyone know about a few things. First of all, how effective certain layouts, plugins, etc. are for you will vary based on how you play. For example, if you craft and RP but don’t skirmish or raid, you might want to hold off of a few changes or plugins that may only be useful for combat-oriented gameplay, and vice-versa with those who do nothing but raid.That said, this guide may still prove helpful, so encourage you to read it anyways.
There are several key elements to your UI. They include:
- Toolbar (above the XP bar at the bottom of the screen). Can be resized.
- Character vitals. Can be moved, resized and hidden.
- Target vitals. Can be moved, resized and hidden.
- Fellowship/Raid vitals. Can be moved, resized and hidden.
- Various other vitals. Can be moved, resized and hidden individually.
- Quickslot bars. Can be moved, resized and hidden. (Docked toolbars cannot be moved, and are resized with the toolbar.)
- Minimap. Can be moved and resized.
- Quest tracker. Can be moved, resized and hidden.
- Chat Box. Can be moved and resized.
- Panels (crafting panel, character panel, etc. not shown below) Can be moved, resized and hidden.
You can move these elements by pressing <Ctrl + \>.
To resize them, go into Options > UI settings, and at the bottom there are sliders for the different elements (for panels and the chatbox, just drag at the top to move it and drag any edge or corner to resize it). The higher the number, the bigger it is on your UI and the more space it takes up. The smaller the number, the less space it takes, but the harder it is to see or click on. They are all defaulted to 1.00, and can go between 0.40 and 3.00. Adjust these until you feel comfortable with where they are and how big or small they are. Note: you may want to leave some space for plugins and such, if you plan on using any.
Parts 2 and 3 should come within the next week, barring any unforeseen events or issues. Part 2 will cover plugins, cleaning up the UI and quickslots. Part 3 will cover hardware and how it can affect the UI.